![]() ![]() You will note that though the player has clearly opted out (""player_opted_out": true") it still thinks it's ok to track performance related things (connect is enabled, as well as performance logging).Īn example of a transmitted "performance metric" packet that still slips through with my plugin (bug report currently up for this) Relevant JSON response from Unity Server in the log: Here is an opt-out error log still transmitting some limited data, even with my plugin: They aparently don't get the opt-out error reports, so maybe Unity just shreds them. To be fair to devs, a lot of them seem completely unaware of how badly Unity is handling this data on the opt-out part. Optout is not supposed to halfass optout, it's supposed to just kill it. I've seen a lot of evidence via error reports the opt-out is just a reduced mode too (basically reverts to performance data and crash reports). If this were a movie that almost sounds like a plot to take over the world through games. The level of intrusion is just enough to bother me to get off my butt and do something about it.Holy crap man. ![]() ![]() Worse news? There's some kind of Remote "ConfigInterface" and it probably if I had to guess can remotely deploy these features for the publisher on a "changed my mind" whim.įrankly, it's not about privacy anymore. Based on all that, it is able to build a profile of you, to sell you god knows what with INGAME ads. It monitors and calculates everything from how patient you are (using data like, how long you are willing to watch in game cutscenes or if you just skip them) to how social it thinks you are (yes, it does/can relay in game "chats" too). No one is going to validly worry about this being used to spy on them (it only works in game). R-T-B invites gamers and developers to test the utility and offer feedback in the TechPowerUp Forums thread here. You can also inspect its source and build it by yourself if you're curious. "Stop spying on my kerbals," reads the utility's GitHub page, describing UnityAnalyticsKiller as a game library replacement along with a ReadMe with some basic instructions. TechPowerUp Forums member by the night and software developer by the day "R-T-B" created a nifty utility that can modify your game to completely strip it off Unity Engine telemetry, called UnityAnalyticsKiller. Some games, such as "Kerbal Space Program," allow you to opt-out from this telemetry, but even then the engine is known to dial home at game startup and at longer intervals, with far less amount of data. The game engine includes a telemetry module that dials home every few minutes (depending on the game), pushing usage data and crash reports (if any). Unity Engine powers a lot of games across platforms. ![]()
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